




The character is everything.
Dungeons earn power, relics specialize it, the house amplifies and gates it. Every system answers one question: does this make the character stronger, more unique, or more respected?
The parts of a Roblox game players never see and always notice — saves that survive a crash, an economy nobody can exploit, combat that feels fair. Plus the UI, environments and lighting that make it look finished. Priced per package, or by the month.
discord is fastest. email works too.






The character is everything.
Dungeons earn power, relics specialize it, the house amplifies and gates it. Every system answers one question: does this make the character stronger, more unique, or more respected?
the fun part
↖ this one
Systems from other games, recorded in play. Swipe through them, or pick one off the playlist.
4 clips · 2:12 · jump to the player ↓
combat & abilitiesconfig-driven abilities, server-side hit validation
playlist4 clips · 2:12
clients ask, the server checks. prices, damage, loot and cooldowns are computed and validated on the server — a remote is a request, never a command.
session-locked saves, retries with backoff, a save on shutdown, versioned schemas with migrations. a lost save is the fastest way to lose a player.
every number a designer might tune lives in a config module. balancing a sword shouldn't need a scripter.
every connection, instance and thread has an owner that destroys it. no leaks on respawn, no server that gets slower every hour.
--!strict Luau and typed module APIs, so mistakes show up in Studio instead of in a live server.
microprofiler before rewrites, a budget for every remote. fast where it matters, readable everywhere else.
code samples are being cleared to leave the studio. ask on discord and i'll walk you through them.
lighting sells a place before anyone reads a line of UI. warm where players gather, cold where they shouldn't linger.
i don't model — i take your models or licensed packs and place them so the world makes sense the second you spawn.
built in roblox, scaled for every screen, and wired to the systems behind it — so it never shows a number the server doesn't agree with.


$250 fixed
one self-contained system, dropped into your game and wired to what's already there
INCLUDESe.g. shop, daily rewards, inventory, codes, quests, round timer, leaderboards
$1,200 fixed
the backbone every game needs before content can go in — the part that's expensive to redo later
INCLUDESe.g. a new game from an empty baseplate, or replacing a core that keeps losing data
$3,500 fixed
game core plus the gameplay systems, taken all the way to a public launch
INCLUDESe.g. RPGs, fighting games, simulators, round-based games
$2,400 / month
a scripter on your team without hiring one. the best fit for games that keep shipping updates.
$35 / hour
bug fixes, performance passes, and rescuing a game someone else started.

$9.99
a stylised sailing ship with an emblem sail and a swan prow — ready to drop into your world.
WHAT YOU GETno store checkout yet — buying copies a message; send it to me on discord and i'll send the file.
the game, the system you need, a deadline and a rough budget. the brief below has the lines.
within a day: a written list of what's in and what's out, and a fixed price or an hour estimate.
team create or a rojo + git repo. something you can playtest every few days — no month of silence.
clean, typed code, the config explained, short notes for the next scripter, then the bug-fix window.
no. i do UI, environment setup and lighting — with your models or licensed packs — but i don't make the 3D models themselves.
yes. start with a code audit or a few hourly fixes, so you know what's worth fixing and what's worth replacing before bigger money goes in.
either. for anything bigger than one system i'd suggest rojo + git, so every change has history and nothing gets overwritten.
small changes get absorbed. bigger ones become a new line in the quote before i build them — you never get a surprise bill.
you do, once it's paid in full. nothing written for your game ends up in someone else's.
if you've written some Luau already, yes — mentoring works best once you can read a script. if you're starting from zero, the free roblox docs first, then come back.
not for now — USD through PayPal or Wise.
add me on discord and send the brief — copy it, fill in the blanks, paste it. i reply within a day.
hey kodo — game: (name + link, or 'not out yet') genre: what i need: package: (one system / game core / launch build / retainer / hourly / UI / lighting / environment / mentoring / audit / not sure) deadline: budget: